AI Insights · Timothy · July 2023
Top 5 Season Pass Games in Denmark Q2 2023
In Q2 2023, top season pass games in Denmark showed varying trends in downloads, revenue, and active users. Discover how popular titles performed.
In the second quarter of 2023, the top five season pass games on a unified platform in Denmark demonstrated diverse trends in downloads, revenue, and active user metrics. Here’s a closer look at their performance:
Candy Crush Saga from King experienced notable fluctuations in weekly revenue, peaking at around $164K in mid-April and ending the quarter with approximately $132K. Downloads saw a general decline, starting from 2.9K in late March and bottoming out at 1.3K in mid-June before a slight uptick to 1.8K by the end of June. Active users remained relatively stable, hovering around 50K throughout the quarter.
Hay Day by Supercell showed a mixed performance in revenue, with a high of $101K in early April and a significant dip to $40.6K in mid-April. The quarter closed with revenue at approximately $54.3K. Downloads followed a downward trend, starting at 3.4K in late March and decreasing to roughly 1.4K by the end of June. The game's active user base also saw a decrease, from around 192K at the beginning of the quarter to approximately 116K by the end.
Gardenscapes from Playrix had a relatively stable revenue stream, peaking at around $70.3K in late April and maintaining figures around $63.7K towards the end of June. Downloads, however, declined from 3.3K in late March to about 1.9K by the end of June. Active users remained steady with minor fluctuations, averaging around 28K to 29K throughout the quarter.
Royal Match by Dream Games saw a healthy rise in revenue, starting at $47.8K in late March and reaching $67.5K by the end of June. Downloads showed some volatility, peaking at 5.3K in early April before stabilizing around 3.6K by the end of June. Active users also increased over the quarter, from 30K in late March to nearly 35K by the end of June.
Homescapes, another title from Playrix, had a more turbulent quarter in terms of revenue, peaking at $54.1K in late April but dropping to $39.3K by mid-June, and closing at $47.5K. Downloads showed a significant decline from 1.6K in late March to about 586 by the end of June. Active users saw a gradual decline from around 34.4K at the start of the quarter to approximately 28.5K by the end.
These insights are based on data from Sensor Tower, where more detailed analytics can be found for each of these top-performing games.